![]() Along the way, Sam teams up with a number of odd characters, like the resilient teleporter Fragile and the perpetually dying-and-reviving Heartman. After meeting with his adoptive mother for the first time in years, Sam sets out to connect the once-great nation by bringing outposts into the “chiral network”, which is somewhat like a government and the internet. The world he lives in is a semi-apocalyptic version of our own, where a catastrophic event titled the “Death Stranding” has made America into a disjointed nation that is plagued by rain that accelerates time, shadowy ghosts (called B.T.s), and corpses that explode. In Death Stranding you play as Sam Porter Bridges, a gruff delivery-man who doesn’t care for much. While I was right about it being boring, I couldn’t have predicted that I would actually grow to enjoy the tedium, despite the genuine flaws that Death Stranding does have. So when I went to play it, my expectations were pretty middle-ground. I love Mads Mikkelsen as much as the next guy, but all the weird, out-of-context scenes we saw just made it look like the game equivalent of a perfume commercial. It’s just that Death Stranding always looked boring to me. Don’t get me wrong, I love Hideo Kojima’s previous work, and I think he’s one of the most creative and influential people to be in the games industry. I’ll be honest, I was never particularly excited for Death Stranding. ![]() ![]() #DEAD NATION PS VITA REVIEW PC#Platform: Playstation 4 (reviewed), and PC in 2020 While its story’s pacing and theming are all over the place, its characters, world, atmosphere, and fascinatingly dull gameplay make Death Stranding an experience that you will likely either love or hate. Death Stranding is one of the strangest and most unique games I’ve ever played. ![]()
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