![]() ![]() If I get dissapointment with just one demo, then I may buy that it is due to an incomplete demo. A demo should shine and present the glory of a game to attract people and new customers, not its weaknesses and cheap sides scaring people away. And if they have chosen bad cars for their demos, they have not understood then what a demo is for. No matter how much time I spend in options for wheel and game options and such, it always felt flat and simple like a car racer from 15 years ago. Yeah, I got AMS for that, thanks.Ĭlick to expand.Just for the record, my issue was no punishing physics, but lack of a convincing physics experience. PS Oh yeah, the holy grail CPM is apparently too complicated make cars on, so we go back to rF1 tire model. Did they get bored of rFactor 2? Or maybe they know it cannot finished for some reason? Now they push it onto someone else and go make another game. Remeber? They set a release date, out of beta, 1.0 and when it dropped, they did some bugfixes and said it's no longer beta, but "constant development" - meaning "totally not eternal beta". I mean the so called "release" would have been grounds enough for a refund. But considering how much I paid for it and how long the development has dragged on. I love the classic cars and the latest Howston Muscle junker and I love how the light is depicted in the game, so natural with no fake shaders or anything. ![]() The no-BS Force Fedback, the way the road feels, the way the cars react and how everything you can think of in terms of engine, suspension, brakes and tires is simulated. But it's all fine, they do have an army of faithful dinosaurs over at their forum, who claim the game is perfect and does not need anything else, expect maybe optimization for the 2001 toasters they run it on.ĭon't get me wrong, there are things about rF2 that I love. And now they are basically handing it over to another studio, because they cannot be bothered to deliver what people gave them money for. Sure some tracks were made (by 3rd party devs) and they added oval racing with a built in spotter (which anyone sane will turn off immediately), but that is about it. It's been 3 years! 3 years and the still have not progressed the game by much. They had a head-start over all the other current-gen sims and still managed to arrive late to the party. ISI never bothered with advertising the game properly or making any serious money which could ensure hiring a bigger team and polishing the product up. The UI is horrible and the whole game feels more like a tech demo. The AI can still be a mixed bag if you don't run a practice session. Half of the cars in fact look like RF1 ports, trakcside characters are those creepy looking 2D picture scans (why include something that ugly at all?). after like over a year most of the cars released before it was introduced still don't have it. All they did was fixed some bugs, went through no idea how many tire models until the holy grail of CPM has been reached and. Some Nissan car I stopped caring about a long time ago? Not there. Water being drained from tracks when raining? Well kind of there. I was an early backer, played the game since pre-beta-alpha-borked preview whatever it was and hardly any of the features that have been promised at that level have been delivered. It's more of an implied slap in the face from ISI and not the first one. The reason people have trouble getting used to it is because RF2 punishes severely for even trying to go fast on cold tires than any other sim and because the default setups for nearly every car are near undriveable garbage.įor me this whole news is hardly anything good. The driving experience is fine, arguably the best out there. ![]()
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